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Incorrigible Imaginings Posts

A Straw-Woman Argument

I strongly support gender equality, but it bugs me that sometimes modern gender equality is mis-interpreted as pro-woman. Political correctness also bugs me, particularly when people try to rewrite the English language because some words or expressions might be deemed offensive. Leaving aside for a moment that being offended is a state of mind in the reader, a language is not suitably expressive if it cannot provoke an emotional response (including offending people). I thus will try to provoke an emotional response with this short speech, modeled as being by and for some of the people who bug me in a non-insectoid way.

The Corporate Drone

I just went and did a bit of interviewing in the US, the time on plane flights was enough for me to write a short story on the subject. I had been researching the issue for some time as well in preparation, which ended up more useful for humor writing than for actual interviewing. Thus it’s based on the stereotypes, not on my actual experiences (except that the Zerg were on my mind after one particular interview 😉 ).

Checkers as she is wrote

It’ll come as no surprise to anyone that I like writing QML games, my gitorious account is littered with the prototypes I’ve thrown up in a few hours for fun. I’ve done another one which has proved to be extra-large: about a full working day’s effort scattered across a couple of nights. has a QML checkers prototype, with Human-on-Human and VS AI modes. It was fun and educational, which is good because checkers isn’t a very interesting game otherwise 😉 .

QML Versioning

QML (and QtQuick) versioning is not the same as Qt versioning. This is understandably confusing for some people, so let me take the long-form approach and describe the what, why and how of QML versioning. Note: This is the essay version. The technical version with code snippets is in the docs where it should be. As an essay version it’s mostly “why”, for better answers to “what” clone the repository and look at the examples. For better answers to how clone and read the source code for the engine; qqmlengine.cpp contains fewer lines than this blog post 😉 .